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Southborough Youth Basketball Association – Town Program

Game Rules for Grades 7-8 (rev: 11/12/14)


The game rules are defined below.  If a rule is not specified below, Massachusetts (MIAA) High School rules apply.


Ball Size:       Girls: 28.5 in.,   Boys: regulation 29.5 in.                                                         Rim Height:    10’  

Game Format:  5v5 with man- to-man defense


The game format will be a “man to man” game format:

- Zone defenses of any type are NOT allowed (defensive players must be guarding a player, not a location).  

- Double teaming/trapping (off of a man to man defense) is allowed during the entire game and anywhere on the court.  

- For clarity, a zone press is not allowed, but pressing using double teaming/trapping off of a man to man defense is allowed.

- On the first violation of these rules, the referee will issue a warning to the coach of the offending team.  On the 2nd violation, the opposing team will shoot 1 free throw and then get the ball.

Game Timing:  Manage it so the teams have shaken hands and are off the court by the top of the hour

Coaches should make sure players are at the gym 10 minutes before the top of the hour so they are ready to warmup as soon as the previous game is done.  The teams ahead of you on the schedule should be off the court before the top of the hour, and coaches should make sure their games have started no more than 5 minutes into the hour.   Have a volunteer run the scoreboard/timer.

There will be two 20 minute “running” halves, although “stop time” (clock is stopped on the referees whistle) will be used for the last 2 minutes of each half.  

Substitutions may be done at any stoppage of play.

Overtime:  If there is time to have a single 2 minute “stop time” overtime and still have the players off the floor by the top of the hour, 1 overtime period is allowed.  You will need to start the overtime at least 5 minutes before the top of the hour to accomplish this.  Team foul counts from the 2nd half will carry over into the overtime.  If you don’t have enough time for an overtime period, the game simply ends in a tie.  

Timeouts: each team will be granted 2 short “30 second” timeouts per game (regardless of overtime).  Please be prudent in the use of these, as the teams need to be off the court before the top of the hour. 



Have a second volunteer at the scorer’s table keeping the game book.  This is primarily done to count player/team fouls and reconcile the overall score with the person running the scoreboard/timer, but the scorekeeper can also keep other stats.

Foul Shooting:


Normal High School rules apply for fouls:

-Players will “foul out” of the game on their 5th foul

-Bonus: starting on the team’s 7th foul in the half, the opposing team will shoot “1 and 1” (if not a shooting foul)

-Double Bonus: starting on the team’s 10th foul in the half,  the opposing team will get 2 free throws

Note: Players lined up on the edge of the Key may enter the key on the release of the shot, while the shooter and any other defenders behind the shooter may not move forward until the shot hits the rim.